maanantai 2. toukokuuta 2016

January 1638 - Day 111

New day dawns with only a slightly negative balance. Most of the brown and grey clothes have sold themselves, only 6 sets of greens (worth about 10 mil total) remain. It will be 3 more years since suits sell big time again, so it is imperative to get the greens sold as well.

The tailor business has not exactly been a success. But it could be... Martti's stable consists of 1*TAI-4, 5*TAI-3, 10*TAI-2, 8*TAI-1 (and btw also 1*H4, 2*H3, 1*H2, 1*H1, and in the NPC side: 3*COOK-2, 2*COOK-1, 1*WAI). So in total, Martti now controls 35 NPC's and horses. If the fortunes turn even a little better, this could make a powerful business. Buying the tailors cheaply in the initial levels and waiting for them to promote, is patient work. Tailors live as long as Martti does, so perhaps when Martti himself is 45 or 50, the business also becomes better.


Meanwhile, the RAF-2 jewely raffle finished on Martti's part. Originally he had bought about 2,000 tickets for perhaps 16 mil, and all of them had spoiled. Then a relative lowball of about 5 mil was filled, and did not spoil in the first round, rather in the second (which is already considered a win) and produced a Ruby! Rubies are the rarest of all colored gemstones, and will therefore likely be second only to diamonds in price. Ruby does not match that well with silver, and procuring the needed amount of gold for coronet (100-400 CKG) is impossible, so Martti is seeking to exchange it for a sapphire and money. It is still a net negative, but not as crushing as it would be to spend 8 figures and get nothing in return.

The house has not sold, so marketing is probably wanting. The offer is seriously good, because the house is new and does not need fixes for a long time to come, and the building material prices have shot up. Since cash flow does not urgently demand selling, the price is left untouched. After all, it's not only selling that makes you money, you must sell for a profit, and Martti's only profit in the deal is getting rid of the excess lot that he believes will rise in value slower than the other opportunities he could invest in. The other lot is for sale at the land price, 12 mil, only. That one is also not gone yet.


Martti makes petition to Church to return the stone that was erroneously credited to them from the demolishing of the 24+24 sqm houses. The issue is clear, the stone was credited to the "1608 owner" of the houses (Martti was a toddler then and the houses still belonged to the Church), but belongs to the "1624 owner" (when the Lot master was pulled from the system for update). The solving could have been complicated, but luckily Martti knew a clerk from the Church who speedily credited him the 62,400*STO1.

This allowed Martti some breathing space, as he quickly dumped all his stone to the bid at 77. Stone can always be bought back, but 5 mil in the balance allows raising the lot bids to trump those of SyksyII. If the King has 1-2 prize rounds left, with any luck, an additional gift that can be sold at 10 mil can be obtained.


Success tracker 
Age: 32 (17 years played, health: Good)

Level: 11/14 (getting Baron (L13) is a near certainty if health continues favorably, but Earl (L14) is the target, and there are many depositing players and old players seeking the same rank, and the promotions to peerage are limited. Whereas aspiring Masters get their Barony at about 35-40 yo, the early knighting is actually a relative disadvantage as they do not have a fast lane and it may take much longer before getting the Barony - not to mention the loss of production shares and increased costs)

Wealth:
+ gold, silver and gemstones: 10 mil (1*RUB only - Martti cannot buy gold as long as he is in debt, that does not make sense, and same with unnecessary silver)
+ real estate: 65 mil (250 sqm lot, 100 sqm lot, 100 sqm lot with a new 90 sqm building)
+ cash: 5 mil

+ building materials 9 mil (BLD, a speculation)
+ consumables 9 mil (mostly wine, partly as the lot market raffle prize, partly own speculations - not too profitable yet)
+ NPC stock 36 mil (30 in total, mostly early level ; just one high level NPC can be 100 mil..)
+ Horses stock 10 mil (they need to be put to use, since otherwise horses are just a drain on the economy)
+ Suits and clothes 35 mil (highest number is trading stock, but highest value is tied in Martti's own noble blue and Most Ancient red)
+ S-VE1 5 mil (this could be sold but since the cash flow is so erratic, it is a good backup to get something to eat if balance is negative)
+ Miscellaneous 5 mil (growing collection of Ming China, custom sword, etc.)

- debt 53 mil

Net total wealth at approximate midprice: 127 mil / 1000 (target)
A short 4 realmonths of play, and the character is worth $100. This is a decent situation. If we can count on 30 more years of life, the rate of return needed for the remaining years is 7.1% to get to the target billionaire wealth. During the last 15 years, from a starting point of 10 mil, the wealth has grown at a 18.5% annual pace, mostly with a debt leverage of 30-50% of total assets.

Martti raises the lot bids, puts on his red merchant suit and walks whistling to Gilded Goose to solicit some more loan from whomever is sitting there with extra balance and benevolence. To get into the mood, he consumes 12 bottles of 1629 Sweet Wine. After all, health, happiness and long life are paramount for realising the other objectives in life, which he hopefully has many years left :)

ADD: Gems market is taking shape as Martti traded away the RUB at 12 mil and got a SAP at 8 mil in return in a negotiated trade fulfilled via the market.

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