Huh, quite a marathon run without logging in! Unlike some games, here you don't destroy 65 days worth of progress if you miss a day, but a few soft penalties occur by neglecting the game for a long time (real-time is used):
- Every time more than 20 hours pass without consuming something, the frequencyBonus does not accrue. The effect of this is quite mild, it will mean a little larger health hit, or the need to consume a bit more expensive stuff to get the same result.
- If a calendar week passes with no eating, or it is grossly inadequate, a severe health hit occurs. The young people still can live about 5 years before they die, so this is not the end of the world (except for the ancients, for whom it literally can be).
- Most game happenings run in 48-72 hour cycles, or even faster. Missing out of opportunities is very real if you take a longer break.
- For effective market participation (daytrading), it makes sense to be on the alert all the day, and quite good result can be had for 2/day checking. Even 1/day (Martti's normal) rules out many trading strategies that just do require a more intense participation.
- (This is coming in the future but want to advertise) When Action Points (AP) are started, they are expected to have a max reserve of 7 AP (56 hours). Since consuming all your AP is not usually smart, this also steers the active players to the direction that they get the most benefits from daily login, can easily miss 1, 2, or 3 times a week, but if the breaks get longer than 48-72 hours, the soft penalties will take hold and ignoring the game for weeks means death.
So, the long introduction was to the announcement: Martti was so busy that he forgot to finalise his health. And what's worse: there is no way to know how badly, as he forgot where it was when busy took hold! :( So with shaking fingers, log in, command HEALTH:
You may still eat 200 units, drink 200 units and use 200 units of wisdom this year. Your remaining health challenge is Severe. Your overall health is Good
For now, he only knows that the visible health rank did not decline. And the current year is already in May. Martti got a lot of mead and meat from his production, and listed most but left quite some for own consumption (to be administered later). It does not pay to skimp anymore with health, especially after the blunder last year.
When going through the items list, a new feature concerning intown farms was found out. This post explains it better. Anyone can buy land and make farms in the town (as long as there is land available). But this is costly. The production shares are free trading, so unlike before, there is no 1/char limit on S-VE1 vegetable production. They used to go for 3-4 mil per share when still in the old system, but now with free trading, it's expected that the price would settle at near the "new farm threshold" of about 15 mil. So nice windfall indeed! :) Because farming is not a high-yield business, Martti seeks to divest this share and invest it in S-B22B rather if they are dumped on his bids.
The tailors produced something, but prices are pressured. WOS-G needs to be sold at a loss, and WOS-F is selling at 890k (cost=750k). Longer term, the tailors can only make profit if they promote instead of dying, and the higher level suits market is revitalised. Both conditions need to be fulfilled.
This year is the promote&retire&spoil round for all, and before that it's time to make purchases. So let's get into that analysis next time and hopefully keep some powder dry now (with all the bids placed already).
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